Showing posts with label games. Show all posts
Showing posts with label games. Show all posts

Pandemic Legacy Giveaway

Hi everyone. So if you follow us on Twitter you may have caught a brief mention of a forthcoming giveaway. That moment is upon us friends. Who's ready for the chance to win an awesome board game?

That would be me. Woo! Contest!



I get excited for every contest we run on here, but this go around is extra special because it features an incredibly innovative take on a well-loved classic. We're giving away a copy of Pandemic Legacy: Season 1. Everyone reading this can enter for a chance to win it! (unless you're the GIR or Elder Gias, sorry guys)

How to Enter the Contest
Image Credit

Step 1: Think of the name of your favorite character role, Funded Event, City, aspect of playing Pandemic, or individual title from any of the games in the Pandemic franchise. (see the Rules below for a note about expansion titles)

Step 2: Leave the name you thought of in Step 1 as a comment on either our Facebook or G+ pages, or tweet it at our Twitter account, tag us in a picture of it on Instagram, or leave it as a comment on this post. (Yes, you can enter multiple times; see the Rules below for an example of how this works) 

Step 3: Check back here on Wednesday, July 6th at 8pm EST to see if you're the winner! The winner will be selected using random.org.

Contest Rules

- You are allowed one entry per social media site (plus this website) and your entries must be different responses to each of the items in Step 1. For example, I could say my favorite character role is the Medic on the Facebook page, then say my favorite Funded Event is the Local Initiative on G+ and earn myself 2 entries into the contest. 

- Since there are five categories and five places for your potential responses, you can earn up to five entries for yourself by putting a different response on each of the sites. If you say 'researcher' 5 times in 5 places, only one of those will count.

- While you do not have to use your full, real name to enter the contest, we are going to require that you give us at least a valid handle or nickname so we can contact you if you're the winner. Contestants who are found to be using burner accounts to try and earn more entries will be disqualified. 

- For the purposes of this contest, all Pandemic expansion titles can be treated as separate games. So, if you really loved Pandemic: In the Lab and want that as your entry, you're completely allowed to do so.

Good luck everyone!

Notes: The Care and Feeding of Nerds and this contest are not in any way affiliated with Z-Man Games, Inc. Pandemic Legacy, and all imagery used therein, is licensed to Z-Man Games.
Read More

This Week in Geekdom

Oh geez, how in the name of Zod is this month rocketing along at this pace? As you guys can probably guess, work has, once again, been absconding away with just about all of my free time as of late. Fortunately there was a enough of a break in the proverbial clouds this past weekend to take in a showing of Civil War, but it seems that such nerdery will likely continue to be of the guerrilla variety for the majority of this year. We'll get into the nitty-gritty of that in a future post but, for now, let's get down to the Week in Geekdom!

Games

On nothing less than Star Wars day Respawn Entertainment, makers of Titanfall, announced that they are in the midst of working on a (as yet untitled) third-person ARPG set in a galaxy far, far away.

Call of Duty: Infinite Warfare isn't even approaching mass release yet and already gamers are seething at Activision's forthcoming offering.

Escapist would have us believe that these are the 8 most influential RPGs of all time. Do you agree?

While we're in a listicle frame of mind, these are 7 recent turn-based titles that are worth giving a go.

Fallout 4 now has Oculus Rift support.


Science/Technology

It's a technology at the heart of the vast majority of science fiction, but here's why we won't ever see faster-than-light travel in reality.

Say you're a miniaturized superhero. Could you, say, safely travel on a human-launched projectile while in your insectile state? (Warning: link contains Civil War spoilers)

Think you can program in a quantum environment? IBM has just the place for you to try your hand.

Another day, another revving of the Large Hadron Collider, another potential discovery of a new particle.


Feats of Geekdom/General Awesomess

Meet the Finnish 10-year-old who discovered a colossal bug in Instagram.

All Nippon Airways put together this very detailed and highly appropriate tribute for Star Wars Day:


As always, best wishes for an excellent week ahead!

Read More

This Week in Geekdom

Hi everyone. Woo boy. We're all still a bit worn out from PAX East 2016, but there's plenty of content to help push us through that post-con fatigue. No worries, you'll get all the goodness from PAX in the very near future! In the meantime, let's get down to the Week in Geekdom.

Comics

DC has fired Shelly Bond, executive editor of Vertigo, and announces a not-yet-detailed 'restructuring of the label.

Games

Blizzard comes clean about their cancelled successor to World of Warcraft

Video games are estimated to garner nearly $100 billion USD this year.

Meet Project Nova, the first-person shooter by CCP that's trying to establish a solid foundation for itself. Oh, and, by the way, it's an Eve game.

Sony hasn't come right out and said as much, but it has dropped some strong hints that the PS4 may be the last console it ever produces.

The Xbox 360 received its official death notice from Microsoft this past Thursday.

Kerbal Space Program gets 'Turbo Charged' in the first large-scale update since the game's release.

Red Dead 2 seems as though it is a very, very real (eventually playable) possibility.

Movies/TV

Somewhere on this planet there exists 39 episodes of a Star Wars-based animated series that we may never get to see.

The showrunners have confirmed that they are approaching the end of the narrative for Game of Thrones

The latest companion for Doctor Who has been revealed.

Science/Technology

Is it possible that the entirety of the known and unknown universe is actually just an elaborate computer simulation? Neil deGrasse Tyson and some of the other brightest minds in science concede that there's a chance this could be the case.

On a similar note: is it possible for scientists to prove that a multiverse exists?

The potential physical states of water are some of the best known in science, but, given the results of this study in the latest edition of Physical Review Letters, there may be a whole lot more to the molecule than previously believed.

While we're on the subject of water and the amazing things that we're just discovering it can do, researchers at Kyoto University have managed to isolate a dimer of the substance using a technique called molecular surgery. 

Image credit
A robot monk? China's Longquan Temple now counts a mechanical member among its monastical ranks.

Vulcanologists are adopting a new type of statistical analysis in their studies, one typically employed by economists.

Need a few moments of beauty? NASA has you covered with these videos of the Aurora Borealis as seen from space. 

Obi-Wan may have believed them to be an elegant weapon, but lightsabers would actually be far more dangerous in real life than their cinematic depiction would have you believe them to be.

Researchers at MIT's Computer Science and Artificial Intelligence Laboratory are producing AI Squared: an AI protocol capable of stopping cyberattacks.

As always, best wishes for an excellent week ahead!
Read More

This Week in Geekdom

Happy Sunday everyone. Yep, I'm right back in the studying swing of things, but even the specter of another exam won't overshadow PAX East next weekend. Unsurprisingly, PAX crept up faster than I'd have preferred given everything else that's been going on this year, so it's not likely that there'll be any cosplaying from me this time around (unless I can whip one of my old costumes into shape in the next week or so). As this will be my only opportunity to cosplay in 2016 (more on this in a future post), it'd be great if I can make it happen. In the meantime, let's get down to the Week in Geekdom!

Comics

It was explicitly pointed out to us during the course of Episode VII, but we will learn exactly why C-3PO's arm was red in the film thanks to a new comic: Star Wars Special: C-3PO #1. 

Image credit
Games

If you are a fan of both My Little Pony and Kerbal Space Program, you now have a new cause to rejoice.

The World of Tanks finals at this year's WGL Grand were mind-bogglingly dramatic.

Behold, the new world record speed run of Super Mario Bros.


Movies/TV

Netflix has confirmed that it will offer its services in ultra-high-definition 4K resolution to its premium subscribers.

We're more more than a year and a half away from Episode VIII, but the rampant speculation concerning the plot of the next installment of Star Wars abounds, thanks in part to J.J. Abrams himself.

The promotional buildup for the forthcoming live-action release of Ghost in the Shell is off to an...ehm...less than excellent start.

We will officially Fear the Walking Dead for a third season.

Deadpool 2 will feature the exact same cast and creative team as its predecessor. It's almost like they saw how successful the first film was and wanted to replicate it. Their common sense is tingling!

February 10, 2017 will bring us John Wick 2.

Thank goodness DC can occasionally possess a lick of wherewithal. Batman: The Killing Joke, slated to make its debut at San Diego Comic Con in a few months, will be rated R. 

Ben Affleck can't get enough Batman. He's now slated to both star in and direct a standalone film about the caped crusader.

Science/Technology

Google is pushing forward with its crusade to bring self-driving cars to a road near you after filing these patents that will allow its autonomous autos to detect the turn signals of other vehicles.

How do you go about repairing a critical chip or component while travelling through space? Well, if NASA has anything to say about it, the solution may involve bugs that have been engineered to both eat and excrete metal.

We've gotten somewhat adept at discovering planets that exist beyond the reaches of our solar system but that's apparently to be expected given that we've been doing so for nearly a century.

Feats of Nerdery/General Awesomeness

We've been big proponents of 3D printing these four years past, so it's only natural that we get a bit excited about the latest possibilities the technology presents: printable food.

Speaking of 3D printing, yes, your cat does need 3D printed battle armor. 

This is the arguably most love a medical frigate has gotten since The Empire Strikes Back.

As always, best wishes for an excellent week ahead!

Read More

This Week in Geekdom

Wait...are we...actually back online? Yes! Thanks for bearing with me guys. The past few weeks have been a whirlwind of work, studying, actual test-taking, and recovery from said exam experience. As mentioned a few times in posts from earlier this year, this pattern is going to prevail for pretty much all of 2016. However, that doesn't stop us from reveling in this bit of freedom while we have it. On to the Week in Geekdom!

Games

If you are one of the 150,000 active WoWers playing on the Nostalrius server, we have some unfortunate news for you.

Image source
You can now use your PS4 from any computer in the world.

Movies/TV

If you have not partaken in the Rogue One trailer do not pass go, do not collect $200, but instead watch here:


Though the trailer for Rogue One looks amazing, there are plenty of people questioning just why so much time and energy is being spent on what's arguably one of the weakest narratives in present Star Wars canon.

If you are still irked over the 'cliffhanger' ending to season six of the Walking Dead you have plenty of company.

Science/Technology

On Friday our favorite supervillain-in-the-making, Elon Musk, oversaw the launch of SpaceX's Falcon 9 rocket, the delivery of the rocket's payload (the Dragon capsule), AND, for the first time, the successful landing of the Falcon's first stage on a seaward droneship! 

The search for the building blocks of life beyond the envelope of our atmosphere has yielded interesting results. In the latest edition of Science, scientists at NASA's Ames Research Center detail their study, which indicates that the monosaccharide ribose may be far more abundant than was previously supposed.

The process of making and storing memories is quite complex, but, as researchers at the University of Oxford and University College London may have found, that may be only half of what actually makes our brains tick.

Who's ready for a new state of matter? Physicists at the University of Cambridge may have just brought us proof the existence of quantum spin liquid, a physical state previously only theorized to exist.

As always, best wishes for an excellent week ahead!
Read More

Developer Dialogues: Master of Spies

Hey guys. Exactly one week from today I'll be done with the first of the professional certification exams I have slated for this year. While more exams will be forthcoming, there'll be a bit of a break between sitting for the exam and receiving my results, during which I hope to get reacquainted with...well...everything really.

In the meantime, meet the guys behind Move Rate 20 Games, the minds behind the nimble-but-intrinsically-strategic card game, Master of Spies.

Image Credit
Tell us a little about yourselves. What prompted you to want to become game developers?

We’re a group of friends who’ve played various games together for years. We wanted to take our love of gaming to the next level and that was developing our own games. Steve R. brought an idea for a game he had to us, and we agreed to help him develop it -- that game is still being built out. Steve P. showed the group another quick, fun game idea he had, and that eventually became ourfirst Kickstarter, Master of Spies.

Once you decided to put on the developer’s hat, what made you choose this specific type of game? Why did you feel a card-based game was a particularly good fit for your vision of Master of Spies?

Master of Spies was, like many things in life, developed out of frustration. While working on developing our first game idea, which has the working title of “Project Lightning Sword,” Stephen P. got frustrated with some game-mechanic roadblocks. To clear his mind, he sat at the kitchen table with a deck of cards and some poker chips and came up with the rough idea for a simple, quick game that became Master of Spies. We then took that initial idea, tweaked it a bit and decided that it would be a good first release as it had appeal to both hard-core and more casual gamers alike. During the development, we got the idea of tying all of our games together by setting them within the Eldinar universe and thought that using the spy theme would be a fun introduction to the world.

The game is touted as being extremely easy to learn, but a highly satisfying overall play experience. How long would you say it takes people to pick up Master of Spies and what demographics do you think would most enjoy the game?

The basics of the game are very easy to learn, children as young as age nine have gotten the basics in just one play-through. The advanced rules add a bit more strategy, but gameplay remains quick & easy to learn. We believe the game would appeal to families with players of different ages & skill levels since, while being easy to learn, it also has enough strategy to keep the attention of more serious gamers.

The puzzle-based game market is pretty competitive with both major publishers and Indie developers in the field. What would you say makes Master of Spies distinct?

Well, one of the things that make it unique is that it’s based around the world of Eldinar, a unique fantasy world we are creating for the majority of our games. The names of places and characters will appear again and again, taking players deeper and deeper into the intrigue of the world. Plus, there’s the scalable complexity of the game -- we’ve designed it with rules for a “basic” game and a set of Advanced Rules with “Special Actions” that can further a player’s advantage or thwart an opponent.

The artwork and overall aesthetic of the game is very interesting. What was your inspiration for the look and feel of the game?

Since the world of Eldinar is a fantasy realm, we wanted the cards to have a look that fit that universe -- cards that feel like they could exist in that world. I wanted something that looked good, was distinctive enough for each Faction, while also being easy to read.

Image Credit
What do you feel was the most enjoyable part of developing Master of Spies and, conversely, what would you say was your biggest challenge?

The most enjoyable part was definitely seeing the reactions of people who play tested the game. They were initially engaged by it, but then got even more into it when they realized it offered more strategy than at first glance. The biggest challenge was finding a balance between simplicity and ease of play vs. depth and strategy, all while keeping gameplay short.

The most fun for me (Stephen P.), as the graphics guy, was designing the cards and bringing the artists onboard to create the portraits of the Royal Courts’ dignitaries.

You intimate on the Kickstarter page that the game would be the first in your Eldinar series, any hints as to what the rest of the series would be like?

The other game currently in development (Project: Lightning Sword) is a more complex resource management, unconventional deck building, and castle defense style card game. There are also plans for a board game and an RPG game setting, both also based in Eldinar.

Is there anything else that you think potential players should know about Master of Spies?

It is quick and fun…easy to learn….good for the family or for your hard-core gaming pals.

Collectively, we have played the game 100’s of times, for play testing, demoing at cons, showing family members during the holidays, etc., and we still enjoy playing. Every game is different because the tactics and styles of the different players combined with the randomness of the cards makes each game session different. Plus with no “player elimination” mechanic, everyone is still in the game and, with a cleverly played card, could potentially pull off a win in the last round.


Interested? The Kickstarter for Master of Spies runs for another two weeks; head over to their page for play footage and even more details!
Read More

This Week in Geekdom

Hey guys. It's been a while, I know, and for that I sincerely apologize. I'm about a month out from taking the first of the professional designation exams that are slated for this year, so the past few weeks have been all about the studying. Conversely, that means only four more weeks and we can get back to our regularly scheduled Care and Feeding of Nerds! In the meantime, let's get down to the Week in Geekdom. 

Comics

Here's the lowdown on DC's forthcoming Rebirth and why they really want you to think of it as being akin to the new Star Wars trilogy.

Games

If you've been visiting here for a while, you won't be at all surprised when you hear that I'm...ehm...something of a fan of the Civilization series so it's a bit special to partake in the 25th anniversary celebrations of that most excellent franchise.

Did you know that the software library of the Internet Archive contains over 2,500 entirely free, wholly playable classic MS-DOS games?  

If you were among the legions of horror fans that were grief stricken following the cancellation of the reboot of Silent Hills you now have cause to rejoice: the reboot is back on.

Lead Mass Effect writer Chris Schlef is leaving Bioware to join the ranks of Bungie.

If you're still gleefully exploring the vast post-apocalyptic landscape of Fallout 4 you'll soon be in for even more of the same. The next three months will feature as many new DLC releases.

Movies/TV

This is a nifty little visual sample of the original negative of Episode IV contrasted with what a team of specialists have been able to coax from that fragile bit of film:




Science/Technology

Just how fast is the D-Wave quantum computer relative to, say your average everyday PC? This fast. 

Speaking of quantum computing, a team of theoretical physicists from MIT have developed a novel method for error correction on a quantum level. 

It's been a security flaw that's existed since 2008, but we're just now realizing the potential impact on everything derived from the GNU C Library.

Next month will begin the effective last scientific call for the discovery of WIMPs. What are WIMPs and why are they potentially so important? Read here.

She's made a career of studying 'zombie stars' and now Victoria Kaspi, Ph.D., is the first female recipient of Canada's Herzberg Medal. 

The JPL mastermind behind the 'seven minutes of terror' that delivered Curiosity to the surface of Mars has been elected to the National Academy of Engineering. 

Solar eclipses have been regarded by humanity as alternately fascinating and terrifying, but imagine a planetary configuration in which such eclipses lasted three and a half years.

Jupiter's moon, Europa, hosts possibly the best conditions for life to exist on a non-terrestrial segment of our solar system, so why is it so hard to get out there to confirm that?

Image credit
As always, best wishes for an excellent week ahead!
Read More

This Week in Geekdom

Hi guys. Happy weekend and best wishes for an excellent last day of con to all those of you attending PAX South right now. I know, it's been a little while since a new post went up on here. As mentioned earlier in the month, studying has been consuming just about every spare minute of my time and will continue to do so for the majority of 2016. Fortunately, a bit of a break will allow us to get down to This Week in Geekdom!

Games

Happy 20th birthday to Duke Nukem 3D!

Squad claims to not only be the most realistic team-based online shooter, but also eliminates all of the headaches that have plagued just about every other constituent of the genre.

Image source
More disappointment for everyone who backed and/or is eagerly anticipating the release of the distinctly Megaman-ish platformer Mighty No. 9, it's now slated to come out in the spring of this year, assuming no additional delays.

Movies/TV

After bringing a slew of comics-based series to the small screen, the CW network is now turning to Archie as a potential source of future programming.

Science/Technology


This is the story of how a cousin of the zebra went extinct a century ago and how South African geneticists have been able to bring the species back to life.


The latest edition of Science includes this research from Northwestern University that has resulted in an entirely new type of polymer. 

There is an epic throwdown taking place at the cutting edge of physics-related research. The grand prize: a billion dollar particle accelerator.

It's been inherent to a lot of our collective internet-browsing experience for years now, but Oracle is finally killing off its Java Plugin.

General Awesomeness

Turns out that 2016 will mark the 25th anniversary for many of our favorite geeky things, like these, for example.

If the minds behind this Kickstarter have their way, you may end up with a levitating bonsai to spruce up your decor.

As always, best wishes for an excellent week ahead!
Read More

Developer Dialogues: Moonquake Escape

It's been a spell since the last iteration of Developer Dialogues and we return to the series with a very special entry. MoonQuake Escape was the very first game to venture into our Playtesting Lab and we've been gleefully watching its development in the nearly two years since. We'd sit here gushing about the mechanics, the artwork, and that board all day, but it's assuredly better if we turn this over to Jeff, the mind behind MoonQuake Escape, and Michael, the man behind its distinctive art.


Tell us a little about yourself. What prompted you to want to become a developer?

HI, Kel! I’m Jeff Johnston (@PairOfJacksGame) and I’ve been designing games as a hobby for the last few years. I started shortly after a friend at work mentioned that writing a book was on his bucket list. It got me thinking about what I’d want to do and I started thinking about all the fun I’d had when younger playing games with friends and family.  I decided my goal was to see a game that I’d created on a store shelf. Within about six months I had a fun little game about toasting marshmallows, Toasted or Roasted, and about six years later I walked into an EMS store and said “Look what I made!” to anyone within earshot.

Once you decided to put on the developer’s hat, what made you choose this specific type of game? Why did you feel this style was a particularly good fit for your vision of MoonQuake Escape?

I really enjoy making games for families with younger children. Like a Disney film, something focused on the youngest but enjoyable by the whole family. My second game, Flashlights & Fireflies, is about playing flashlight freeze tag and catching fireflies. I mention F&F in particular because its core fun was a “hide and seek” mechanic (a la 3-Card Monte) with players traveling a straight four-step track. My son was taking an entrepreneurial course during his college studies and I suggested we develop a game together and KickStart it—not sure I’ve ever a heard a faster “No” in my life! But, my wheels were already turning. I thought it would be a lot of fun to take F&F and add a bluffing mechanic: what if each player could protect (or shield) one face down card—would they protect their one key card, or would they try to lure you away? I also thought it would be interesting to have a way to bring players together on the board unexpectedly for some interesting interaction and I started to picture a set of concentric circular boards to create those situations, and inspired the look of a planet. The space-aged theme on a prison was simply to aim at an older audience and keep it a competitive setting. And thus “Monsters & Moonbeams” was born! The name MoonQuake Escape came about six names later…

The game is touted as being extremely easy to learn, but a highly satisfying overall play experience. How long would you say it takes people to pick up Moonquake Escape and what demographics do you think would most enjoy the game?

I think I’d like to meet these touters! At first brush, MoonQuake Escape takes some explaining. You do have to convey an entire world—its dangers, how you move, how it moves, how its moon moves!—how you interact with the other players, and your goals in the race to the only remaining escape rocket.  Hard core gamers jump right in without issue, but lighter gamers are often initially skeptical about the level of complexity. But after a round or two, they start to get that there are only a few but rewardingly deep decisions to make in each round. I was challenged by my fellow game designers to make it as simple as possible and so I created a Basic rule set that feeds you a healthy portion of the MQE world before introducing the rest in Advanced rules.  Those extra rules aren’t hard or complex, just less to absorb in an initial sit down.

I’ve been playing MQE with people from all walks for more than two years now of many ages and demographics.  The box will say ages 10+ and its extremely engaging for families. I’ve had kids chasing down parents to join in a second or third demo game. But, I’ve been extremely pleased with how adults playing adults enjoy the game and the constant playful interaction each round creates.

The board game market is pretty competitive with both major publishers and indie developers in the field. What would you say makes MoonQuake Escape distinctive?

It’s amazing the quality, variety and creativity in the market today.  That really means that your project has to have something special about it.  I didn’t really know where MQE would go—I just followed its lead.  It needed rotating rings and an orbiting & revolving Moon, and I was foolish enough to craft it.  In 2014 at PAX East, I accidentally “kidnapped” Shari Spiro (@AdMagic/@Breaking Games) and showed her an MQE prototype. At first sight, she immediately said “I want to make that!” and I knew MQE had the ally it needed to make it real.

The visual appeal of MQE on the table is amazing, but, it couldn’t be a gimmick. The game play on the board, with the cards, and between the cards and the board needed to be compelling all around.  Working through this was my key focus, even more so than the visual aspects of the game. I’ve developed a saying: “The board brings them to the table, the game brings them back.” OK, sometimes a Moon Pie brought them to the table.

The artwork and overall aesthetic of the game is very visually striking. What was your inspiration for the look and feel of the game?

After a great reception of the game at Boston Festival of Indie Games (@BostonFIG) in Sep 2014, I found Michael’s vector superhero art style and started collaborating with him on the art and design. I quickly realized what value he was bringing to the entire process and decided that partnering on this project would be the most rewarding. I think Michael can best speak to the overall art.  Michael?

Hello, I’m Michael Parla (@Michael_Parla) the art director for MQE and I’ll field this question. After working in the pharmaceutical industry as a graphic designer/art director for 15+ years, I felt called to scratch a creative itch I’ve been carrying since starting my career. This project seemed just the ticket!
When I was first introduced to MQE I felt it was an ambitious project offering a creative challenge. Initially Jeff was using an illustration for the cover that looked like something out of a Flash Gordon strip. Although the image fit the game’s genre, I didn’t feel it matched with the feel I got when Jeff would demo his games. Much like a 1950 serial film poster, MQE needed to feel loud and exciting, and that inspiration crystalized the art concept.  To capture the feel of these posters I found a bold display font for the main titles (thanks blambot.com) and a condensed secondary font similar to that of poster movie credits.
To me the cards were the most exciting to work on. I was able to display my illustration as a main focal point and add value to the gameplay. I saw early on that I could help clarify card type with colors (green = good, red=bad), making sure players could focus on enjoying the game play and not translating icons or inferring details from the text. Might not sound like much but in a game designed as complex as this it was a nice break.
Color was also missing from the board. In the early stages, Jeff wanted a stark prison world, so for that reason the colors of the board were a boring and drab color. It wasn’t until Shari Spiro (Ad Magic/Breaking Games) insisted that the surface include “MORE COLOR!” I wanted something that people could relate to as alien while contrasting off the dark blue background so it was pretty much set in stone that from here on Zartaclaton would be a bright orange planet. After that everything else fell into place.
What do you feel was the most enjoyable part of developing MoonQuake Escape and, conversely, what would you say was your biggest challenge?

The most enjoyable part was listening to the feedback from fellow designers, playtesters and observations, and then creatively solving the issues. For example, players were having trouble remembering whose turn it was—that was the problem that an orbiting moon component solves for the game!  Early in the process I discovered the Game Makers Guild here in the Boston area and it’s been an incredible resource—game design expertise, playing testing, and most importantly, honest frank feedback. I was confidently done with MQE at least three times before receiving that one additional comment that made me iron out one more crease. And, of course, sharing the game with hundreds of people the last year and a half at conventions across the country has been a blast.  We try to keep the interaction going—our fans are creating the backstories of our alien criminals on the MQE FaceBook page!

The biggest challenge: the rulebook, no doubt.  I must have tackled the approach to tell the whole MQE story in rule form five ways to Sunday with different reactions to each.  Some players wanting information in this order, others in that order.  But, I worked with some really sharp editors—Jim White (@twwombat) in particular—and many savvy play testers to iron out a rule book that tells the MQE story very well. A long process, but I’m very pleased with the final version (you can check it out on the MQE BGG page if you’re curious).

Let’s say MoonQuake Escape is received particularly well by the gaming community at large. Would you be open to continuing to develop it? Would you pursue any expansions or other additional content?

Which designers haven’t already mentally built an expansion to their game?! Yes, we have some exciting ideas we’d like to add to MQE. More dangers on the planet’s surface. A new set of board rings that lets you play a “prequel”: you start in the center of the board deep under the surface in the high security dentention cells and have to make your way through the prison to the surface (the moon will be replaced by a security camera with a different game play effect). And, I think there’s a more card focused game that focuses on the final battle on the Launch Pad. And each of these add to the others allowing you to revisit with new options. But, let’s sell the first copy of MQE before I get too excited!

Is there anything else that you think potential players should know about MoonQuake Escape?

If it looks like I’m having fun telling you about MQE, it’s only because I know how much fun you’ll have playing it. Many moons ago I had to admit that this project is officially my mid-life crisis (of my possible choices, my wife has approved this one!). It’s been quite a ride and we hope you escape with us!
Read More

This Week in Geekdom

Oh, hey guys. It's that time again, isn't it? Studying is creating what seems to be even more distortions in the space-time continuum than I'd normally expect from this time of year. It's going to be a very interesting few months to say the least. It was a very busy few days though, due in no small part to the annual Consumer Electonics Show. In case you missed out on CES, here's a round-up of some of the highlights. Add to all that goodness, these fun highlights from This Week in Geekdom!

Books

Unlike George R.R. Martin, Outlander author Diana Gabaldon adheres to her deadlines.

Games

Final Fantasy IX will be available on Steam within the next few months and here's what you can expect.

Did Jurassic World spark your desire to live in harmony with dinosaurs? You may want to check out ARK: Survival Evolved.

Movies/TV

J.J. Abrams has been a very busy man. Check out the trailer for his latest project: 11.22.63, a time-travel series for Hulu based on a Stephen King novel of the same name.

Despite working the publicity circuit for The Force Awakens and 11.22.63, Mr Abrams was not too busy to stop and address complaints that the latest installation of the Star Wars franchise bears too strong a resemblance to its founding chapter.

Back in December, the Huffington Post published a lengthy list of 'plot holes' in The Force Awakens. Here is a very thorough point-by-point rebuttal.

Game of Thrones will return to HBO on April 24th.

While we're in an HBO state of mind, the network has given the official green light to the development of a Deadwood movie.

Science/Technology

Oculus Rift officially hit the open consumer market this week as it opened itself up for pre-orders. The catch: a set will cost you an eye-popping $599 USD. Perhaps this is where Fortune got its projections of the virtual reality market being worth $5.1 billion USD this year alone.

NVIDIA wants in on the autonomous car game. 

Thanks to the efforts of many researchers and one very, very specialized telescope, we may get a chance to see the event horizon of the black hole at the center of our galaxy by 2017.

Experts believe it will look something like this.
Speaking of black holes, NASA's Chandra telescope is presenting astrophysicists with new data derived from observations of this...ehm...interesting behavior from the Whirlpool galaxy. 

Aside from observing black holes, NASA is also occupied developing this, the successor to the Hubble telescope.

It's official: the periodic table of elements has four new members.

If you weigh 220 lbs (99.79 kg) or less then Ehang may have a very interesting way for you to get to school or work.

Desert sand is so efficient at capturing and retaining heat that researchers at the Masdar Institute of Science and Technology want to develop ways to turn it into a thermal energy storage medium.

Acoustics experts at Australia's RMIT University may revolutionize the way that stem cell treatments are delivered to patients by combining two different sound waves.

The artificial pancreas is two clinical trials away from being a consumable reality.

General Awesomeness/Feats of Nerdery

What do you get when a Disney storyboard artist combines the aesthetic of Calvin & Hobbes with The Force Awakens? These awesome cartoons, that's what.

It's no secret that we at the Care and Feeding of Nerds love us some excellent infographics and here's an excellent series depicting the fact that half of the Earth's population lives on 1% of its land mass.

And here's a fun infographic breaking out all of the character deaths in Shakespeare's oeuvre.

Amateur astronomer Michael Sidonio thought he was taking pictures of galaxy NGC 253 and ended up discovering a galaxy of his own.

As always, best wishes for an excellent week ahead!
Read More

Upcoming Awesomeness in 2016!

Happy New Year everyone! I hope that 2016 is already treating you well and that the year is off to a great start. Composing this post has become a fun tradition in itself both because it elicits a little nostalgia when I look over similar posts from previous years (speaking of, here are the entries for 2015, 2014, and 2013) and looking ahead to all the forthcoming awesome is always fun. So let's get to it, shall we?


New Site Stuff in 2016

It's no secret that the pacing of new posts has slowed in the past few months and that's something I think we can all agree isn't the best. The goal is to change that, but, not gonna lie guys, that's going to be tough to do in 2016. A good chunk of this upcoming year is going to be devoted to studying for (and taking) a handful of professional certification exams. If all goes well and I pass all the exams on the first try then this will be the only year that gets consumed in this not-so-fun way. Fingers crossed!
That's not to say that the Care and Feeding of Nerds is going on ice. Not at all! There will definitely be plenty of novel content and, hopefully, a few contests coming your way. It's just that there will likely be a bit less of both in 2016 when compared to previous years.

But there will be goodness! We'll be bringing you coverage from at least two conventions: PAX East 2016 and the Boston Festival of Indie Games. There's a very good chance that we may add a few conventions that have never been covered on the site before, which we're really excited about.

Comics

The past two years have seen some pretty massive upheavals in the comics world, but 2016 is shaping up to be a bit more tranquil as most major publishers appear to want to enjoy their new status quo. Here are 5 upcoming titles that we can look forward to in the very near future and a whole heap more spanning the comic, manga, and graphic novel realms.

TV

January/February are often rife with mid-season premieres and introductions of fun new programs. Here's what we can add to our viewing queues in the next few weeks (premiere dates and times may vary based on your location and cable provider). Ahhhh...X-Files....Venture Bros!!

The Shannara Chronicles: (MTV) January 5th 
Colony: (USA) January 14th
The Flash: (The CW) January 19th
Agent Carter: (ABC) January 19th
Arrow: (The CW) January 20th
Supernatural: (The CW) January 20th
DC's Legends of Tomorrow: (The CW) January 21st
The X-Files: (FOX) January 24th
The Venture Bros: (Cartoon Network) February 7th
The Walking Dead: (AMC) February 14th


Movies

As with most recent years, the trend in 2016 will be lots of reboots and sequels, with a bit of novel content tossed in here and there.

January
The 5th Wave - The Earth is devastated by successive waves of alien attacks. One girl asserts herself and bands with fellow survivors to reclaim the planet.
Ip Man 3 - Donnie Yen returns to the title role and takes a stand against a band of crooked property managers and cruel gangsters.
Synchronicity - A physicist invents a time machine only to have his work fall into the hands of a femme fatale.
February
Pride and Prejudice and Zombies - The film treatment of the wildly popular adaptation of the Jane Austen classic.
Deadpool -  The Merc with a Mouth gets to incite havoc on the big screen.
March
Allegiant - The cinematic version of the Divergent young adult novel series continues with this third installment. The content of the book bearing the name of the movie will be divided into two films, akin to what we saw with the Hunger Games.
Batman v. Superman: Dawn of Justice - The Man of Steel and Gotham's Knight square off first against one another, then against a novel Earth-threatening foe.
April
Gods of Egypt - An ordinary thief finds himself drawn into a divine conflict.
The Jungle Book - The classic Rudyard Kipling tale will be the latest of Disney's animated films to get the live-action treatment.
The Huntsman Winter's War - Chris Hemsworth returns to the role of the Huntsman and faces the wrath of not one, but two evil sorceress queens.
Ratchet and Clank - The beloved title characters leap from the console to the big screen as they race to save the galaxy.  
May
Captain America: Civil War - The tension wrought from the developments seen in Age of Ultron boils over into open conflict and threatens to tear the Avengers apart.
X-Men: Apocalypse - The world's first mutant, Apocalypse, intends to obliterate all life on Earth; the X-Men band together an an attempt to stop him.
June
Teenage Mutant Ninja Turtles: Out of the Shadows - The heroes on a half shell are back to defend New York City from a new threat.
Warcraft - The monolithic video game franchise expands to a new medium.
Independence Day: Resurgence - The extraterrestrials that first threatened humanity 20 years ago have spent the past two decades preparing for and plotting for their shot at vengeance.
July
The BFG - Roald Dahl's beloved tale is brought once more to the big screen.
Ghostbusters - This revisiting of the 80s franchise features a mostly female cast.
Star Trek Beyond -  The next installment of the rebooted movie series has JJ Abrams' thumbprint all over it.
August
Suicide Squad - Some of Gotham's most notorious criminals are recruited to undertake black ops-esque missions in exchange for clemency.
Pete's Dragon - A remake of the 1977 original in which an orphan flees from his abusive adoptive parents to the company of his pet dragon.
Spectral - Supernatural beings have taken over New York City and a very special team of operatives are brought in to restore order.
September
Patient Zero - After humanity is decimated by a horrific pandemic that renders most of humanity into violent rage monsters, a lone survivor finds he's able to communicate with them.
October
Gambit -  Not to be outdone by Deadpool, the Ragin' Cajun will get his own movie.
November
Doctor Strange - Benedict Cumberbatch assumes the title role as a ruined surgeon whose life is forever changed after encountering a sorcerer.
Moana -  The only daughter of a chief of a South Seas tribe sets off to explore the wilds of the Pacific.
December
Rogue One: A Star Wars Story - The first of the Star Wars spinoff films focuses on a group of Rebels seeking to steal the structural plans of the Death Star.
Passengers - A spacecraft careens through the depths of space on a journey to distant planet when one of its stasis chambers malfunctions, causing a passenger to wake 60 years too early.
Assassin's Creed - Michael Fassbender stars in this movie adaptation of the wildly popular video game series.

Board Games/RPGs

As mentioned in a couple of our round-up posts, most board game developers, even the largest ones, operate on a quarterly schedule for their forecasts and releases with the latter generally coinciding with major conventions. However, if all goes well we should see several of the games we got a chance to try during Gen Con 2015. Also, the always-excellent folks at BoardGameGeek have put together this compendium of what's slated to hit our tables in 2016.

Video Games

Video game releases tend to be a bit more precise than their tabletop brethren in terms of their release scheduling, but the volume of titles that will be available for PCs and consoles is gargantuan. Game Informer did a commendable job of gathering up all those dates into this comprehensive list.


It's already shaping up to be an excellent year! Here's to a very happy and healthy 2016!
Read More
Older Posts Home