Showing posts with label Warhammer. Show all posts
Showing posts with label Warhammer. Show all posts

GiR by GIR: Warhammer End Times - Vermintide

With over 350 hours played on Steam, Left4Dead2 constantly reminds me that, while I may be an RPG gamer at heart, it was this co-op FPS that became one of my greatest gaming loves. It's the game that I could never give up, that is until I got my hands on the recently released Warhammer End Times - Vermintide by Fatshark.


The End Times is the great cataclysmic apocalypse that was prophesied to bring about the end of the Warhammer Fantasy setting. Vermintide focuses on the city of Ubersreik which is being overrun by a horde of Rat-Men called Skaven. A group of five unlikely heroes must work together to try and save the city and, barring that, at least survive long enough to escape.  


Over the course of 13 different missions four players will battle their way through several richly detailed environments ranging from a Mage Tower built by MC Escher to the docks and sewers of the city to the surrounding countryside. Most missions follow the formula L4D soundly established: move along a mostly linear path until you get to a set piece where you have to hold out against waves or enemies, or collect something to deliver before you can advance further while being ambushed by hordes of adversaries. Sadly, the storyline itself isn't quite as detailed as the maps it pulls the players though. That said, the narrative is certainly serviceable, but doesn't quite seem to tap the full potential of Warhammer Fantasy lore.  
     
Being a Co-Op Action FPS, the core mechanics are the standard focus on melee and ranged weapons (with a light emphasis on the former) while battling hordes of basic enemies occasionally bolstered by special units. Unlike each of the survivors in L4D, in Vermintide each of the five playable hero classes has a unique skill, gear set, and specific roles they are best suited for. While other co-op games have you finding gear and loot throughout the levels and missions, Vermintide has a loot reward, inventory, and crafting system that allows you to tailor your chosen hero to best fit your play style.  

Everyone has a primary and secondary weapon slot as well as space for trinkets they can customize before you set out on a mission. For example, the Empire Soldier Markus or Bardin the Dwarf Ranger can use a one-hander plus a shield to get higher endurance which allows them to block melee damage or shove enemies away, giving them more durability. The Mage has a variety of staves that will change how her magic works, causing her flames to act like a beam, area explosion, or a javelin she can hurl.  The Elf Waywatcher has bow that can do poison damage over time or fire homing arrows.    

While this diversity in gear and loot is great for flexibility in terms of play style, it’s also a double edged sword (no pun intended). The reason behind this is that the only way to get much of this gear is the somewhat controversial loot system. At the end of each successful mission players get to “roll” a set of dice that will determine the reward you get from a list of options displayed to the right of the screen. The quality of loot available depends on the difficulty level of the mission, but there’s no guarantee the player will get something good if they roll poorly and, even if they do, it might not even be for the heroes they prefer to play. Ostensibly, the loot system was configured as a tactic to try and get people to try out all of the heroes instead of sticking to a single roll, but things rarely work out that way. I still have nothing but normal (white) gear for the class I wanted to play most, the Witch Hunter, but, as a Level 30 running hard, I am forced to play the role I have the best gear for or risk dragging down my allies. 


You can slightly improve the odds of better rewards by collecting hidden items called tomes or grimoires, both of which take up a healing item or buff slot so there’s a neat risk/reward aspect in play. The grimoires, in addition to taking up a potion slot, also reduce the entire teams Max Health and can’t be dropped or they are lost for the mission. Tomes, on the other hand, can be picked up and put down at will. This can be helpful, but not every mission even has them which leads to a somewhat lopsided server list in terms of what’s being hosted. I definitely enjoyed this mechanic, as it incentivizes players to work together and discuss if it’s worth doing none, one, or both grimoires based on map difficulty and current party health. That said, I do play with friends who communicate well. In public games with strangers people’s personal experiences may vary.     

To try and alleviate some of the grind, Vermintide has a crafting system that allows players to recycle useless or duplicate gear into a better quality item. The conversion rates in said system are 5 Whites = 1 Green, 5 green = 1 Blue, 5 Blue = 1 Orange. Despite this, the item crafted can still be bad so, like the dice, you're at the mercy of a random number generator. Even more frustrating are the trinkets and hats which can't be crafted or recycled for parts and, after playing long enough, you'll could end up with a heap of worthless clutter in your inventory.

Combat itself is good and engaging and, overall, the game is fairly challenging. The weapons really do feel responsive in that a one-handed mace will swing really fast compared to a hulking two-handed hammer; blades swish nicely as they cleave Skaven limbs from bodies, and shields thump under heavy Skaven assault. I know some people feel that the AI is no better than zombies of other games. but I strongly disagree. Full stealth is never an option but taking down a group of Skaven in a watchtower with a bow can allow a group to sneak past a larger group and save that precious healing for finales and recovering after ambushes. If the players go loud using guns and bombs on that same watch tower they will draw a larger horde, wasting time, healing, and other resources. Even the most basic units know not just to swarm, but to try and flank to get behind players. Also, unlike zombies, the Skaven will recoil in fear when players land critical kills or bring down special units. Sometimes that moment of respite is the difference between regaining enough stamina to block an incoming attack or getting dropped and leaving your allies a hero down as the tide of vermin continues to grow. 

For players familiar with L4D, the parallels in special unit types in Vermintide will be obvious and likely easily dealt with but, for the uninitiated, the challenge of learning how to deal with the tougher Skaven can be difficult but rewarding once a rhythm and pattern of blocking/parrying/counter striking is established. The 5 Specials are: Packmasters, which will latch on and drag players away from the group; Ratling Gunners, who lock onto a single player and unleash metal hell using a gatling gun; Poison Wind Globadir who hurl long range gas bombs which cloud vision and damage over time; Gutter Runners who teleport and pounce on players, eviscerating them; Rat Ogres that are basically like the Hulk and require the whole team to bring down; and Stormvermin, which are larger, heavily armored rats with heavy weapons. The last type is also unique in that patrols of about a dozen roam around on various maps and, again, players can use stealth to avoid these which on lower difficulties isn’t always necessary, but at higher level play is mandatory as even the best geared players will quickly be facing a TPK (Total Party Kill).
   

While the influence of L4D hangs heavy around Vermintide like the fog around Ubersreik, I don’t think that’s a bad thing. Frantically fighting off hordes of enemies back-to-back with your friends as you wait for a gate to lower so you can escape a doomed city is the whole point right? Desperately trying to revive a downed ally while a Rat Ogre roars bearing down on you full speed will never stop being thrilling to me. It’s been 6 years since L4D and there has been no worthy successor. I’m here to say I now feel there is and it’s Vermintide. This is, hands down, the best FPS co-op experience a player can get today.  

Warhammer: End Times – Vermintide released on 10/23/15 and is available on Steam for $29.99.  Pick it up today and let’s save Ubersreik together, or die trying.
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Round Up: Gen Con 2014

And we’re back! By all accounts Gen Con was a solid all-around experience. Demos were played, tournament spoils were won, friends were made, dungeons were conquered, and costumes were on display at just about every turn. There were a few bumps, which we’ll get to in a bit, but by and large it was a wonderful con. In keeping with all the other convention round-ups featured on the blog, I’ll tackle the goings-on at Gen Con by publisher, then give overarching feedback on the con as a whole. So, without further ado…
Fantasy Flight Games (FFG)

Powerhouse publisher Fantasy Flight adopted what I’ll term the PAX East methodology and released a series of major announcements in the days immediately preceding Gen Con. Arguably the most sensational of these press snippets was news that FFG would have a playable demo of XCOM: the Board Game in Indy. Unsurprisingly, the wait times to get in on such a demo stretched over multiple hours, but I was finally able to snag a seat on Sunday. So, does it live up to the hype?
Abso-friggin-lutely.

Never in my life has a board game elicited such an intense, visceral reaction just from what are ostensibly its standard mechanics. While the iconography used on the board and the various components are directly ported from XCOM: Enemy Unknown, the actual gameplay and resulting player engagement feels like it was wrought from X-COM: UFO Defense. Players assume one of four available roles to govern a specific aspect of either base management or XCOM relations with external factions. The order and degree to which these roles influence play is guided and dictated by the free downloadable companion app which provides both structure and anxiety. Only the base commander has access to the app and must relay the information it provides to his or her fellow players. This most commonly takes the form of a countdown. It’ll be, “Chief Scientist, you have 15 seconds to act…10…5…0. Squad Leader, you have 60 seconds to assign soldiers to missions and base defense.” 

It will get your heart pounding while simultaneously breaking it in a way that’s all too familiar to players of the source games. XCOM: the Board Game accommodates 1-4 players and is scheduled to be available in the fourth quarter of this year.

- The other merited-hours-of-wait-time-for-the-demo title was Star Wars: Imperial Assault. Think the best parts of Star Wars: Epic Duels made both broader and deeper. 2-5 players find themselves in the midst of a series of skirmishes directly tied to the events immediately following the Battle of Yavin. Each player takes on a specific role either as part of the Rebel Alliance or the Imperial forces threatening to annihilate them. The game can also be played Epic Duels style with two players going head-to-head. The game itself is entirely self-contained, with both the campaign and duel modes included in the base set, and is slated to arrive in your local game store in early 2015.

- The addictive spacefaring adventure Star Wars: X-Wing Minis is getting even more robust with the addition of a new faction: bounty hunters. Five new ships (in addition to the capital-class Slave I) make up the Scum and Villainy set of expansions. The Most Wanted expansion includes three new ships (one is a basic Y-Wing with a custom paint job) while the remaining entrants in the Scum and Villainy lineup are one-off, self-contained sets. All of the ships will be available for purchase in the fourth quarter of this year. As a related aside on capital-class ships, I got a chance to play with a full contingent of them during one of my X-Wing tournaments and can confidently say that they add a whole new dimension to the base game.
- While we're on the subject of capital-class ships, get ready for many more of those as they are the focal point for Star Wars: Armada. It's effectively the next evolutionary step for X-Wing, adding a number of enhancements to a now-familiar set of base mechanics. While the two games are not inherently compatible, it's fairly easy for an X-Wing player to pick up the jist of Armada. Additionally, you can add individual capital-class ships to your X-Wing game using the latter's Epic Rules. This two-player tactical title is scheduled for a release date in early 2015.

- The beta for the third and final installment of FFG’s gargantuan Star Wars RPG system, Force and Destiny, will be open in the very near future. Click here to check out the rulebook for the beta and sign up to submit your feedback. The other two thirds of the system (Edge of the Empire and Age of Rebellion) will be getting new fully scoped campaign sets.

- Eldrich Horror, Netrunner, Warhammer 40K: Conquest, and Cosmic Encounter will be getting expansion sets between the last quarter of 2014 and the first quarter of 2015. 

- FFG's Warhammer RPG system now has a full FAQ and a compilation of all errata from the first edition of the GM's manual. 

- FFG is beginning its foray into digital gaming with BattleLore: Command. The tactical combat game is designed primarily for mobile use (on both Android and iOS), but can be played on a PC as well. It will be available for download in the fourth quarter of this year.

Paizo

The maker of Pathfinder seemed keen to participate in what was definitely the overarching trend of the con: melding digital and tabletop gaming. Just hours before doors opened, Paizo announced that it would be partnering with Obsidian Entertainment (the guys behind Fallout: New Vegas and Pillars of Eternity) and that the latter party would be producing several all-electronic versions of Paizo’s titles. First on the docket will be a mobile-based version of the Pathfinder Adventure Card Game. While there was an early prototype of the game on hand at the extremely crowded Paizo booth, no release date has been assigned to the project.

In what was certainly no surprise to those familiar with Pathfinder, Paizo took home a sizable number of Ennie Awards during the con including Best Interior Art, Best Cover Art, Best Cartography, Best Free Product, Best Minis, Best Monster/Adversary, Best RPG, and Best Supplement.

Wizards of the Coast (WotC)

For Wizards, the con was pretty much all 5th Edition all the time. That’s not to say that the proverbial staples of Neverwinter and Magic: the Gathering were absent, far from it, just that 5th Edition predictably took center stage. Fans of Neverwinter were rewarded with the news of a new expansion, Tyranny of Dragons

In addition to what seemed like dozens of panels expounding upon the new, highly streamlined (to use their words) rule set, WotC displayed examples from their new line of minis and touched upon the Player’s Handbook for 5th Edition, which just came out today. The guys over at i09 have already put together this helpful breakdown of the Handbook.

Additionally, as part of the celebrations surrounding the 40th birthday of Dungeons & Dragons, WotC released details concerning the D&D anniversary tribute audiobook. Said book, The Legend of Drizzt, is a compilation of 12 stories about, you guessed it, the life and times of everyone’s favorite drow. Longtime Forgotten Realms author R.A. Salvatore provides the text while a cadre of celebrities lend their voices to the project. The book is available for free download here on Audible until September 20th.

Mayfair Games

As the leading sponsor of the con, Mayfair was just about everywhere you turned. Its logo was draped over doorways, its sheep loomed large over the demo hall, and its van was a fixture amongst the food trucks parked just outside. While it certainly commanded attention simply by virtue of those things, Mayfair went the extra mile and hosted what was arguably the most talked about event of the convention by taking the once entirely fictional euro-parody Cones of Dunshire from the NBC show Parks and Recreation (which is set in Indiana) and making it real. The event allegedly sold out in mere seconds and garnered over $20,000 USD, which Mayfair then donated to Gleaner’s Food Bank, the official charity partner of Gen Con.

Asmadi Games

Asmadi had a considerable presence at Gen Con derived more than a little bit from their very own room located directly across from the dealer hall. Said room was the site of many a demo, but also an equal number of absurd and hilarious events including We Didn't Playtest This Resistance Movement At All and the Ridiculympics. The Playtest mashup actually came in several different flavors and met with rave reviews. We also got to see the newest incarnation of Consequential, which has been a long time in the making and looks better than ever! 

Flying Frog Productions

Flying Frog made sure to put one of the most highly anticipated Kickstarters of 2013 front and center in their booth. Shadows of Brimstone seemed to live up to every ounce of the hype surrounding it, successfully combining the feel of Eldrich Horror with a distinctly western air. 

Indie Pubishers

We talked earlier about the meshing of digital and physical components to create new gaming experiences, but World of Yo-Ho by Volumique sought to take that combination in the most literal way possible. In this fantasy turn-based pirate-themed game your phone is both a source of information and your pawn. The fast-paced play can be modified into either a one-shot experience or an ongoing campaign. Keep an eye out for their Kickstarter, which is set to open in October. 

Gen Con 2014 saw the fruition of several Kickstarter projects we've featured on the blog over the past few years. Thrash-Car made its official debut just a few weeks after going through the final stages of production and Call of Catthulhu was one of the more talked about titles out of the indie publishers.
One of the runaway hits of Gen Con was a nondescript little table off to the side of the Mayfair portion of the demo hall. Keep Talking and Nobody Explodes was an ingenious use of the geeky love of solving puzzles, teamwork, and an Oculus Rift. One or more team members sat across from their compatriot wearing a set of Oculus goggles. The be-goggled individual then had a number of minutes (usually 5-6) to describe the components of a bomb depicted by the Rift. Those teammates outside the Rift were left to frantically page through a binder of decryptions and walk their colleague through the process of defusing the bomb.

We also did two separate True Dungeon runs (surviving one and literally crashing and burning in the other). While the monsters were no more or less impressive than in previous years, the props and effects used in some of the puzzles were jaw-dropping. One puzzle involved motion projection onto a table filled with kinetic sand while the intricacies of a steampunk 'fueling tower' had us shaking our heads as we guessed how long it must have taken to build.

While the overall experience was wonderful, the huge draw of Gen Con was palpable. The official attendance number was listed at 56,614, which is an increase of 15.4% year-over-year. There was talk that the convention could expand into the adjoining Lucas Oil Stadium to accommodate future conventions, but what will need to take precedence is the provision of more housing. Though it was often extremely crowded, it appeared as though local businesses were prepared for the nerdy onslaught. So there were lines aplenty, but little danger of not finding something great at the other end.

Finally, all the costumes turned out as well as I could have hoped they would. The last few days leading up to the con were far more stressful than they should have been after the artist I'd commissioned my trident from overreached on the scope of our project and almost didn't finish it. After a flurry of very late night emails and a lot of crossed fingers, the trident arrived with only hours to spare. While it turned out beautifully, I can't say that I'd use that artist again.

The costumes themselves were very well received. There was some minor difficulty getting the GIR's wings to behave and stiletto heels are always a challenge to walk in, but the experience was very positive. All three outfits even made it onto io9! For more pictures, check out our social media pages. Until next time Indy!


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Round Up: Gen Con 2013



It's time to act on what I've been promising you guys for the past week or so: a breakdown of the gaming highlights of Gen Con 2013! I may not have been on the floor of the convention this year (that whole getting married thing snapped up the lion's share of vacation time for the GIR and I), but I was going to be damned if I let a little thing like geography get in the way. Geography…pfft. If the attendance figures trickling into the media stream are even somewhat accurate, it would imply that Gen Con grew nearly 20% year-over-year with nearly 50,000 unique badge-wearing visitors. That right there is all sorts of awesome. Lots of happy, considerate gamers tends to make for a grateful, gracious host city which, in turn, sets the stage for excellent conventions to come! 


Of course, there were plenty of games to be had from game developers of all sizes and specialties, many of whom were thoughtful enough to craft blog entries and post video of their goings-on in Indianapolis for those of us attending in spirit. Akin to last year's rundown, I'll categorize all the announcements from the con by publisher/distributor.

Fantasy Flight Games (FFG) Though this year's "InFlight Review" was markedly leaner than what we got in 2012, FFG didn't come out to Indy empty handed. 

- Building onto its burgeoning roster of 2-player tactical games, FFG announced that they will be producing a second edition of the BattleLore.  This update was crafted by the designer of the original title, Richard Borg, who sought to make the squad-based epic fantasy rumble more robust than its predecessor. There will be stats for each individual unit in your armies to replace the older 'color block' system of stat-tracking. Full details concerning the update can be found here and the game itself is scheduled to be released in the fourth quarter of this year. 

- Further testament to FFG's now 5-year-old partnership with Games Workshop is Warhammer: Diskwars. Designed for 2-4 players, the game draws on the original Diskwars lets the mighty factions of the Warhammer universe be pitted against one another in fast-paced tactical combat. The title is slotted for release in the first quarter of 2014.

- Civilization: the Board Game got a new expansion in the form of Wisdom & Warfare. As the title of the latter suggests, the expansion is designed to help players hone a more diverse and productive social climate in their empire as well as add new functionality to combat units in order to make warfare a more dynamic undertaking. Both the new expansion and the base game are now available online and at your local game retailer. 

- Expansions were largely the name of the game for FFG this year, with Cosmic Encounter also receiving new material in the form of Cosmic Storm. The Cosmic Encounter expansion adds 25 new aliens, Space Station structures, and a new win condition: Space Station Conquest. Cosmic Storm was released for sale at the convention and is now available at retailers both physical and digital.

- In keeping with the expansion theme, the star of last year's InFlight Review, Star Wars: Edge of the Empire, got the add-on treatment as well with the release of Beyond the Rim. This announcement comes right on the heels of the debut of the core rulebook on July 5th, but this didn't seem intentional. Either FFG is adhering to its original production timeline or it's trying to atone for the fact that the core book got into our hot little hands a calendar quarter after the original delivery date. Beyond the Rim is a full length adventure and should, hopefully, maybe, be released later in the third quarter of this year.

- The next incarnation of FFG's gargantuan RPG system, Star Wars: Age of Rebellion, is on schedule to be released in the first quarter of 2014. If you'd like to get in on the beta for the narrative dice-rolling goodness you can sign up here.

- The best-selling X-Wing Minis game received two new ships: the Tantive IV and a Rebel Transport. If you think those seem like enormous vessels for what was originally a dogfighting game you wouldn't be wrong. X-Wing Minis will also receive a new rule set, Epic Rules, to accommodate space battles with capital-class ships.

The minis will probably look like this...maybe
There was allegedly a bit of an awkward moment in the FFG booth. Apparently the developer was not ready to go public with the deckbuilding game Blue Moon but eager geeks came across a mock-up in the booth and couldn't contain their digital squees.

Indie Boards & Cards (IB&C)

Best known as the makers of ice breaker/polygraph test The Resistance, IB&C premiered their newest title, Coup. In Coup players assume leadership of an up-and-coming noble family in a corrupt medieval Italian city-state. Using the resources available, and your own guile, you attempt to garner influence over your fellow players, deducing what resources they have available and winnowing said goodies away. 

In related news, the alleged highlight of the entirety of Gen Con was a semi-impromptu mash-up of The Resistance and the flagship product of Asmadi Games (IB&C's partner for the con). Yes folks, there was some We Didn't Playtest This Resistance.  My soul hurts knowing this went down and I was not there to see it.

Steve Jackson Games

Perennial convention favorite Steve Jackson Games caused quite a stir as they announced that they would be partnering up with USAopoly to create Munchkin: Adventure Time. This, along with Munchkin: Pathfinder will be released in early 2014.

USAopoly

Speaking of USAopoly, the publisher had a couple of titles that it brought to Gen Con in its own right. Foremost amongst these is the latest update on a classic, Risk: Plants vs Zombies. In addition to floral battles with the undead, USAopoly brought some love for Bronies everywhere. Behold my friends, Monopoly: the My Little Pony Edition.

 
Upper Deck

Fans of Upper Deck's Legendary Encounters series and/or lovers of the Aliens franchise thrilled at the news that Legendary Encounters: Aliens will be gracing the shelves next year to coincide with the 35th anniversary of the release of the original Alien film.

There was all sorts of excitement in addition to the bevy of new games. Warden of all things Pathfinder, Paizo Publishing, cleaned up at the Gen Con En World RPG Awards (the ENnies), taking the crown for Best Publisher, Gold Product of the Year (NPC Codex), Best Adventure (Rise of the Runelords Anniversary Edition), Best Setting (Magnimar: City of Monuments), Gold and Silver Best Monster/Adversary, Gold and Silver Best Miniatures, Silver Best Cover, and Gold Best Free Product.

 Lastly, a Guinness world record was set during the course of the convention as nearly 1,000 attendees crammed themselves into the JW Marriott to play the largest game of Settlers of Catan in history. 

Whew! It's no wonder that the lucky nerds who attended are likely still exhausted. Kudos to all the volunteers that made this year's Gen Con so awesome and you better believe the GIR and I will be at the Convention Center next year!

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